
Emberfall
A purple mining region in decline. Most of the rigs have stopped, but the name comes from the boom years, when sparks fell from the cliffs day and night. Slagpoint is where you land first.


Coming soon to Steam
A space adventure

The world broke into fragments that drift through the Aether. You and Kaelric keep an old shuttle flying between them on salvage and repair work. You land where people still live, hear what they need, and decide who gets your help.
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The world after the Ancestors

Long before the world was broken, there were the Ancestors. They charted the paths between stars and built cities in the dark between them. Their works were vast, and their ambition vaster still.

As they spread across space they found the Gates. Unknown in origin and ancient long before the Ancestors took their first steps.

Through these portals, time itself could be folded and re-made. The Ancestors glimpsed other paths. Other versions of themselves, free of suffering.

But as they navigated the timelines, a quiet sickness took hold. Their numbers dwindled. They searched desperately. They searched every timeline, every future, every past. No cure existed in any of them.

As their hope faded, they reached across the timelines, found the creatures of their worlds, and gave them the gifts of thought, of speech and of hands that could shape and mend.

And then, without warning, without farewell, the Ancestors were gone. Every trace ended at the same moment, as though a page had been torn from the book of existence. Small and bewildered, inheriting a universe we barely understood, only the Gateborn were left.
Fly
Each region is a hand-built map. You mine asteroids, scan the wildlife, trade at stations and fight whoever comes after your cargo. Cross a Gate and you reach the next region.

A purple mining region in decline. Most of the rigs have stopped, but the name comes from the boom years, when sparks fell from the cliffs day and night. Slagpoint is where you land first.


Choose
Out in the regions, some encounters play out as short illustrated stories. You decide what Sparks does, and Charm, Grit, Tinker and Nerve decide how it goes. When a check fails, the story carries on somewhere worse: the guard calls for backup, or the repair breaks something else.
Emberfall, the spark cliffs. Pick who Sparks grew up as, then fly out to the last working rig.

You meet everyone face to face. Durn wants fifty credits to open the gate to the colony. Pay him, threaten him, or let Kaelric talk to him.

Land
Put the ship down and you explore on foot. Walk the settlements, talk to the people who live there and take on their problems.

Emberfall
An exhausted mining settlement where the supply ships stopped coming. It rains on the landing pad, the Dominion runs the admin quarter, and the gate to the rest of the colony has been closed "for maintenance" for years.

Emberfall
A modern research colony on the only ochre rock in Emberfall. Its institute studies a dormant Gate, and some of its measurements make no sense to anyone.



Every place you land has its own trouble, from the mining towns of Emberfall to the harbours of Saltwake, and the people there disagree about how to fix it.
You decide who gets the last seat, whose debt you forgive and which of the great powers you help. Helping one costs you with the others, and some of your choices come back at the end of the game.

People
The Ancestors gave the animals of their worlds thought and speech. Their descendants run the docks, the mines, the empires and the churches.


Scavenger, pilot, you
Kaelric found Sparks as a baby, asleep in an escape pod drifting near a dead Gate. Sparks grew up quick, reckless and funny when scared. You can play Sparks as a fox or a vixen.

Shipwright and mentor
A former Iron Dominion shipwright. He raised Sparks on scrapyards and repair jobs, taught the kid to weld before reading, and spends his evenings fixing small broken devices.

Guards the gate between Slagpoint's docks and the colony, and charges people to open it.

Keeps the last rig in Emberfall running, eleven years after the Dominion stopped paying her.

Trades salvage and rumours in Slagpoint's market.

A ridge racer who came home with trophies worth less than her parents' repair debts. She races you in every region.

The Iron Dominion's station officer at Slagpoint, and an old acquaintance of Kaelric's.

Foreman of the Mine 04 shift. She got every worker out when the lower workings were overrun, and now the company wants someone to blame.
An empire of predator aristocrats, marble and gold. It promises stability and keeps its lower castes in collars.
A union of workers' communities built on technology and shared organisation. It promises equality and runs on committees and commissars.
Controls trade, contracts and most of the traffic between fragments, and profits from keeping the other two powers in balance.
Hands out food and comfort across the fragments. Nobody knows what it wants in return.